Kad ánjo-xluwuf (/ə˞ˈnjo/ /xluˈwuf/ [furious] [citadel]) is a subtropical Large City located in the Ftuzmïlärtä Region of the Goblin Tribes.
The name Kad ánjo-xluwuf is derived from the Goblin language, as Kad ánjo-xluwuf was founded by Tsil, who was culturaly Gnoll.
Climate
Kad ánjo-xluwuf has a yearly average temperature of 4°C (39°F), with its average temperature during the summer being an icy 22°C (71°F) and its average temperature during the winter being a cold -14°C (7°F). Kad ánjo-xluwuf receives an average of 221 cm/y (87 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Kad ánjo-xluwuf covers an area of nearly 87 km2 (34 mi2), and an average elevation of 5144 m (16876 ft) above sea level.
Overview
Kad ánjo-xluwuf was founded durring the late 13th century in summer of the year 1194, by Tsil. The establishment of Kad ánjo-xluwuf was somewhat plagued by a lack of willing colonists, leading to Tsil electing to pay people to resettle in Kad ánjo-xluwuf.
Kad ánjo-xluwuf was built using the conventions of Gnoll durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Kad ánjo-xluwuf is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.
Kad ánjo-xluwuf is buildings are speckled and packed arround crampt paverstone streets with seemingly no patern to them. It appears as if the city's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a city. The city is in posession of a finaly crafted dwarvern style fortified fighting wall, completer with lower, middle, and upper battlments for use in sloped-fire defence stratagies, murder holes, and statues which may or may not be constructs, and, of course, MERTICULATIONSshortsizename is one of the wealthiest and politicaly connected settlments in the world.. Kad ánjo-xluwuf's Ragnarock-era relics are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.
The first thing you notice about Kad ánjo-xluwuf is the large sign at the entrance welcoming you to their humble city. Children come up to you and say hi, some asking if you’ve fought any big monsters, and others just zipping away after their hello. The adults are much the same. By the time you’ve made it a significant way into the town you’ve been invited to a tavern for a pint to drink in exchange for news of the world. You’ve also had no less than three older women give you a sweetroll and direct your attention to their still unmarried children. It would be creepy if it wasn't so sincere.
Civic Infrastructure
Kad ánjo-xluwuf possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Kad ánjo-xluwuf has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Kad ánjo-xluwuf has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kad ánjo-xluwuf. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kad ánjo-xluwuf's parks.
Kad ánjo-xluwuf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kad ánjo-xluwuf.
Kad ánjo-xluwuf has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Kad ánjo-xluwuf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Kad ánjo-xluwuf has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Kad ánjo-xluwuf has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Kad ánjo-xluwuf has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kad ánjo-xluwuf has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kad ánjo-xluwuf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kad ánjo-xluwuf's public wards, blessings, and other arcane systems.
Kad ánjo-xluwuf has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.
Kad ánjo-xluwuf possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Kad ánjo-xluwuf's grid is powered by mana accumulators.
Kad ánjo-xluwuf's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Kad ánjo-xluwuf has a first rate hospital which caters to anyone in need of long term medical care.
Kad ánjo-xluwuf has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Kad ánjo-xluwuf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kad ánjo-xluwuf's natural decorations nor waterways.
Kad ánjo-xluwuf has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Kad ánjo-xluwuf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Kad ánjo-xluwuf has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
While Kad ánjo-xluwuf might ostensibly be ruled by some other power, real control lies with the senior members of the local craft and labor guilds. Their decisions have the practical weight of law, and much of their time and effort is spent squeezing out competitors and parceling out economic opportunities in the community. Some guilds might have little or nothing to do with their original trade, and now exist purely as shells for political influence.
Kad ánjo-xluwuf's garrison was built using a different architectural style from the rest of the town. The style used is known for its fluid and florid elaborate style, comprising ornate, asymmetric designs and pastel shades. It is often considered to be a playful, light style, which made exuberant use of curves and emphasized subtle asymmetry in the general shape of its structures. Walls, ceilings and moldings are decorated with numerous interlacing of curves and counter-curves based on the shapes of ‘C’ and ‘S’, along with shell forms and other naturalistic shapes.
In Kad ánjo-xluwuf rainbows form quite often above the Large City.
The Soulsliver near Kad ánjo-xluwuf are known to be a mutant strain of the creature.
Kad ánjo-xluwuf's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves square dance to channel Charm energies of tier 1 via proclamations.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 39
Farmers: 66
Farm Laborer: 157
Hunters: 75
Milk Maids: 55
Ranchers: 26
Ranch Hands: 56
Shepherds: 53
Farmland: 82574 m2
Cattle and Similar Creatures: 5122
Poultry: 61470
Swine: 4098
Sheep: 204
Goats: 40
Horses, Mounts, and Beasts of Burden: 2049
Craftsmen
Arms and Toolmakers: 43
Blacksmiths: 45
Bookbinders: 26
Buckle-makers: 28
Cabinetmakers: 49
Candlemakers: 73
Carpenters: 63
Clothmakers: 56
Coach and Harness Makers: 22
Coopers: 58
Copper, Brass, Tin, Zinc, and Lead Workers: 28
Copyists: 20
Cutlers: 16
Fabricworkers: 46
Farrier: 163
Furriers: 13
Glassworkers: 73
Gunsmiths: 49
Harness-Makers: 19
Hatters: 40
Hosiery Workers: 14
Jewelers: 23
Leatherwrights: 48
Locksmiths: 20
Matchstick makers: 30
Musical Instrument Makers: 28
Painters, Structures and Fixtures: 25
Paper Workers: 30
Plasterers: 27
Pursemakers: 34
Roofers: 23
Ropemakers: 20
Rugmakers: 20
Saddlers: 39
Scabbardmakers: 42
Scalemakers: 21
Scientific, Surgical, and Optical Instrument Makers: 13
Sculptors, Structures and Fixtures: 19
Shoemakers: 19
Soap and Tallow Workers: 69
Tailors: 132
Tanners: 26
Upholsterers: 28
Watchmakers: 27
Weavers: 64
Whitesmiths: 16
Merchants
Adventuring Goods Retellers: 14
Arcana Sellers: 14
Beer-Sellers: 27
Booksellers: 32
Butchers: 56
Chandlers: 53
Chicken Butchers: 53
Entrepreneurs: 21
Fine Clothiers: 53
Fishmongers: 56
Florists: 12
Potion Sellers: 35
Resellers: 93
Spice Merchants: 27
Wine-sellers: 42
Wheelwright: 31
Woodsellers: 20
Service workers
Bakers: 102
Barbers: 87
Coachmen: 31
Cooks: 75
Doctors: 41
Gamekeepers: 31
Grooms: 18
Hairdressers: 73
Healers: 54
Housekeepers: 56
Housemaids: 97
House Stewards: 56
Inns: 19
Laundry maids: 38
Maidservants: 70
Nursery Maids: 38
Pastrycooks: 73
Restaurateur: 75
Tavern Keepers: 89
Specialized Laborer
Ashworkers: 27
Bleachers: 18
Chemical Workers: 11
Coal Heavers: 40
In-Town Couriers: 46
Long Haul Couriers: 47
Dockyard Workers: 37
Gas Workers: 10
Hay Merchants: 17
Leech Collectors: 49
Millers: 47
Miners: 45
Oilmen and Polishers: 33
Postmen: 43
Pure Finder: 27
Skinners: 58
Sugar Refiners: 11
Tosher: 31
Warehousemen: 73
Watercarriers: 46
Watermen, Bargemen, etc.: 60
Skilled Laborers
Accountants: 26
Alchemist: 29
Clerk: 42
Dentists: 21
Educators: 57
Engineers: 29
Gardeners: 21
Mages: 15
Plumbers: 21
Pharmacist: 24
Professors: 8
Scientists: 15
Wizards: 8
Civil Servants
Adventurers: 19
Bankers: 29
Civil Clerks: 46
Civic Iudex: 23
Consultants: 13
Exorcist: 49
Fixers: 24
Kami Clerk: 39
Landlords: 39
Lawyers: 25
Legend Keepers: 36
Militia Officers: 227
Monks, Monastic: 58
Monks, Civic: 64
Historian, Oral: 48
Historian, Textual: 25
Policemen, Sheriffs, etc.: 45
Priests: 102
Rangers: 26
Rat Catchers: 31
Scholars: 31
Spiritualist: 37
Slayers: 11
Storytellers: 74
Military Officers: 78
Cottage Industries
Brewers: 68
Comfort Services: 73
Enchanters: 22
Herbalists: 23
Jaminators: 70
Needleworkers: 62
Potters: 35
Preserve Makers: 56
Quilters: 29
Seamsters: 102
Spinners: 56
Tinker: 23
Weaver: 47
Artists
Actors: 21
Architects: 8
Bards: 34
Costumers: 12
Dancers: 25
Drafters: 12
Engravers: 16
Fine Furniture Carpenters: 10
Glaziers: 22
Inlayers: 19
Musicians: 55
Painters, Art: 10
Playwrights: 20
Sculptors, Art: 17
Wood Carvers: 70
Writers: 62
Produce Industries
Butter Churners: 75
Canners: 64
Cheesmakers: 66
Ice Merchants: 9
Millers: 39
Picklers: 34
Smokers: 24
Stockmakers: 23
Tobacconists: 33
Tallowmakers: 45
7819 of Kad ánjo-xluwuf's population work within a Foundational Occupation.
488 work in Agriculture
1787 work as Craftsmen
639 work as Merchants
1123 work as Service Workers
776 work as General Laborers
316 work as Skilled Laborers
1199 work as Civil Servants
666 work in Cottage Industries
413 work as Artists
412 work in Produce Industries
11852 of Kad ánjo-xluwuf's population do not work in a formal occupation, but do contribute to the local economy. 819 (4%) are noncontributers.
Points of Interest
POI
History
The the a notebook of Illusion, an a notebook imbued with great amounts of Illusion energies was created near Kad ánjo-xluwuf by in time immemorial, reportedly some time during the late 2nd century.